Monday, January 26, 2015

A Post from Mayari: So, uh, hey. I'm a robot from the future...

So let's talk about Transhumanism and how it relates to Cyberpunk, and Space Opera. No really, it's important to me because I am indeed a Robot Barbarian.

So where does a Robot Barbarian come from? From the far reaches of the observable universe, where if you look at the sky at the right time, it's pitch black. Nothing but a vast dark color of the unknown. Think of that. Go outside right now, and look outside at night, there are always stars.

But how do you get there? I’ll answer that in a little bit.

But Transhumanism? Cyberpunk and Space Opera? Dungeons and Dragons? I want to say that the hottest titles that deal with Sci-fi in table top gaming have this core assumption - that humans have become posthuman, something more than human and are thus able to travel to the farthest of stars.

But you know what, Transhumanism is a crux of all Sci-fi - it's a basic assumption that we have to progress past our current biological, sociological, economical, and psychological barriers to go to where we have never gone before. It easily frames two very important ideas:

Cyberpunk (high tech, low life) Transhumanism is in conflict. How does society reconcile the need to go beyond but still stay the same? How far can we go past human before we feel that we aren't human anymore? Why do we still care about that?

Space Opera (high tech, high politics) tends to use Transhumanism as a way to get past the incredible distances between places - if you aren't entirely biological, then 1000 years floating through space isn't a particularly big deal.

I think these two (three) ideas are pretty important to the A Pearl in Dark Flow setting. 

Well, let's contemplate what all this Transhumanism has to do with a game that is implicitly fascinated with Dragons, Wizards, and the haze dreams from the 70's.

In traditional DnD, travel is either painfully slow through horse drawn carts, or at a modicum of acceptability with more anachronistic modes of travel like airships. But this is all travel on a planet or “plane” as it were - anything "off planet" or other plane is rather instantaneous, cause magic. 

But let’s look at Spelljammer for a moment, and their idea of “spaceships” and “space travel”, and again with magic it makes it more like on planet naval engagements. I’m not the best acquainted with the setting, and the idea of travelling between the spheres might be a lot faster than, let’s say what we understand about moving near the speed of light and how we might get around that…

Another note: another change of base assumptions – while high level magic is considered rare in standard Dungeons and Dragons, it’s not impossible. So magically travelling to different planes is something almost expected. Travelling in a Sci-fi sort of world without being able to “Warp” or find a faster than light travel method makes interstellar, much less intergalactic travel sort of unfeasible. On the other hand, it’s a relatively simple matter to travel from continent to another at this point – so overland travel is never tedious.

Another Another Note: Science seems to have limit, up until the limit is broken, and it again becomes mundane, and sellable.

Transhumanism, and embracing the Post-Human is what allowed early travelers and colonists to get into the very depths of space – maybe not so far as the edge just yet; but at least to the discovery and adoption of Technology that is capable of faster than light travel, or bending space, or going at the speed of Plaid!

If Humanity were to traverse to the very ends of the universe, to go past Human, maybe we could take a look at a game called Eclipse Phase.

Humans have transcended ideas of a body, and can move between bodies or shells, or even just become a sentient program within the greater network. So wouldn't that effectively mean that certain subsects of sentient life never actually die? Yeah, that would be a major change in base assumptions here.

By solving the biological problem of “death” and biological resource management – not needing food or air, but maybe making a personality and memory matrix that emulates a person – soon becoming that person, travel to the far reaches of the stars becomes doable, almost simple. Upload “soul”, shoot out into space, land and create shell – viola, new colony.

But now we have another new base assumption here:

While there are ways to resurrect dead player characters - from Revivify to True Resurrection, but all involve something to with old age, the soul, and gods. If instead, player characters can cast off shells or bodies like shirts (or pants, I don't wear shirts, I'm a bloody barbarian), the concept of death is gone. Without death, there is no great equalizer, there is no avenue for divine retribution or reward. I guess the idea of non-existence is a truly terrible thing – but it’s not divine torment for eternity. In effect, religions that believe in such a thing are a wash. It is arguable that the idea of a soul and gods are made superfluous by the “digital soul” and lack of afterlife. But humans are humans – I’m sure some rock somewhere will inspire great reverence of the divine.

So let’s TL;DR this thing:

  1. Transhumanism very much devalues particularly causal religions (like the good go to heaven), the concept of the soul and the afterlife.
  2. It (Trans/Post Humanism) is the easiest way to bypass the problem of incredibly long travel through space – you know that place that is… hostile with a vacuum and 0 degrees Kelvin.
  3.  Science is limited, until a sufficient time that it isn’t – but its nearing super science which emulate magic.
  4. Once Science figures out something, it tends to make it mundane and saleable. Pan Galactic Travel becomes common, and so do Pan Galactic Gargleblasters.
  5. Go look at Eclipse Phase.

So how about some races that embraced the idea of the Post-Human?

Three types of humans, with all varying degrees of Posthuman that question what it means to be human.

Robots with Selfhood - you know the deal, an obvious echo to the question of the validity and existence of the soul. And to Warforged and the Matrix, and Ghost in the Shell.

Speaking of Ghost in the Ghost in the Shell...Next Post might have to do with the Ultranet, Cybernetics, Disconnects, and Overflows…

Anyway, tell me what you guys think. I’ll be raging around a forest full of cyber-bunnies with deadly sharp teeth…



No comments:

Post a Comment